Everybody Get Dangerous: Difference between revisions

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The object of the game was for the screaming and terrified (and laughing) passengers to try and find the keys and get them back to Rivers in time so he could start the careening death trap up again and unlock the steering wheel to regain control of the car before we got to the bottom and died in a heap of twisted metal.
The object of the game was for the screaming and terrified (and laughing) passengers to try and find the keys and get them back to Rivers in time so he could start the careening death trap up again and unlock the steering wheel to regain control of the car before we got to the bottom and died in a heap of twisted metal.


How we never got as much as a scratch on us is just unbelievable. I often wonder what made us do those things...we all unquestionably had dreams and plans of getting out of that town and “makin’ it big”...I definitely remember feeling immortal back then. I’m sure this is standard operating procedure for most testoserone-fueled teenagers in small towns, but at that time it was ours and we tested the limits again and again and again.|[[Adam Orth]]|<ref name="Getting Dangerous />}}
How we never got as much as a scratch on us is just unbelievable. I often wonder what made us do those things...we all unquestionably had dreams and plans of getting out of that town and “makin’ it big”...I definitely remember feeling immortal back then. I’m sure this is standard operating procedure for most testoserone-fueled teenagers in small towns, but at that time it was ours and we tested the limits again and again and again.|[[Adam Orth]]|[https://web.archive.org/web/20080610144622/http://web.mac.com/adamorth/adam_orth/words./Entries/2008/6/3_we_should_have_died_a_long_time_ago..html blog post, 2008]}}


==Known recordings==
==Known recordings==